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The computer analysis has a little problem...

probably due to limited depth on stockfish when analysing(horizon effect).
It also gives Bf3 on deeper analysis.
Well, do I have a way to make stockfish look deeper while analyzing ? It's a kind of annoying...
It's at least my fourth analysed game where I've played "perfectly"; and it's pretty hard to improve if even the computer analysis don't tell me about my inaccuracies...
@Pawn_Graber Only a centipawn loss of 50 (or greater) in the evaluation of stockfish will be labelled as a mistake.

0.5 to 0.99 pawn unit loss = inaccuracy
1 to 2.99 = mistake
>=3 = blunder
Then what if move after move, somebody looses between 0.1 and 0.4 pawn unit ? Would he loose the game with "accurate play" ? ^^
That's what happened in my game. I had a 1/2 pawn edge but, move after move, I lost in between 1 and 4 centipawn, until it turned to be equal, then slightly better for black... Isn't there a way to make the evaluation preciser ?
@Pawn_Graber If the computer does not mark a move as inaccuracy, mistake or blunder, it does not mean that the move played is the perfect move. Of course if a player loses 0.2 pawn unit every move, after 10 moves, he will be -2(if the other player plays perfectly) and of course most likely, will lose the game if the other player plays perfectly(though according to computer, he/she has not committed any inaccuracy, mistake or blunder).
#5 it is true that if someone loses less than 50 cp per move (in the computers opinion), not a single inaccuracy is listed. But that does not mean it was a perfect game. It means, that you can make a move that is up to 0.49 cp worse than the engines best move (which is quite a lot) without a label.

And that is also the reason why someone who played a 0/0/0 game, the centipawn loss can be greater than 10 (in fact, it can even be even greater than 40 - theoretically)
Ok, thank you for the explanations but still, the problem is that I want the computer analysis to also show me the "imprecise moves" if we have to name them.
I'm really not a big fan of the idea of following the graph move by move like a snake to find where I screwed up so... Is there an option or whatever that I should tick to be able to see those moves near the inaccuracies, mistakes and blunders ?
PS: The infinite analysis doesn't solve anything because the engine already got the imprecise moves...
PS2: If a similar option to what I'm looking for isn't available, it would be nice to add it !
You should realise that various moves the computer marks as inaccuracies are actually very well playable (it sometimes marks 1. e4 c6 as inaccurate). The engine is simply not good enough for the system to mark every move which is not the engine's preferred option as a mistake / inaccuracy. There has to be a certain threshold. In your case, maybe you're better off analysing lost games.

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